Magical Butterfrog Fairy Frog W sprite General Screenshots / Videos / Progress Updates Thread

Let's share how things are going!

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Your Lucas sprite and the Mother 4 team’s Travis sprite match up in too many ways for it to be a coincidence

There’s been slight modifications to the hands and the hair, but it’s very obvious that Travis was used as a base. Too many pixels line up and the spacing is the exact same in the eyes and between the legs. You can also tell that the sprite originally had pants instead of shorts, as instead of making them look more like shorts you just colored in the existing sprite. Please make your own sprites instead of basing them off of other people’s, as we consider this a form of art theft.

If I have made this claim in error, then I apologize. We take art theft very seriously here and try to resolve these types of cases ASAP.

ur gay

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Arguably, there are a few details that will almost inevitably be similar when spriting in a similar style—you can’t really avoid the square crotch without making one leg fatter than the other or otherwise drawing a triangular-looking crotch. But combined with the head shape, arm shape, pocket details, and tight, pants-like shorts, the resemblance is definitely uncanny.

It’s fine to draw inspiration from a reference, so long as you add enough of your originality in as many ways possible to make the final product your own work. Just know that there’s often thin line between inspiration and consistency, and straight up theft.

sprite Jellibyte

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@arfy It was actually based off of another Lucas sprite, but only some parts like the head shape. I see how it’s very similar to Travis’s sprite though. I’ll fix that.

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Then that sprite must of ripped off MOTHER 4 style, as MOTHER 4’s style and sprites are much larger and different than MOTHER 3 game sprites. MOTHER 4’s style and sprites were made for one game and one game alone, it’s own game.

Id recommend working from scratch as Ryu pointed out it’s more than just head that is the same. It’s arm, pocket detail and the pants.

sprite Jellibyte

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^ Alright. I’ll do that.

“I threw my slippers at the beast… Maybe you didn’t notice.”

sprite tvn88pl

[spoilers][/spoilers]
I’ll direct straight to Work for Hire pm according to forum guidelines.

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What am I looking at? I mean it in the most serious way. I genuinely have no idea what I’m looking at.

sprite DaHog

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What am I looking at? I mean it in the most serious way. I genuinely have no idea what I’m looking at.

I am terrified. Like legit terrified.

Good…Bad…I’m the guy with the dice

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^ from what I understand, tvn88pl is a Russian modder who is trying to rebuild, from the ground up mind you, Earthbound 64. He struggles real bad with English, so his posts come across as super confusing for us sometimes. He is also super resricted when it comes to resources and help, and has been looking for original pieces of that old EB64DD file. Basicly searching for our “Holy Grail”. That screen grab is some of his work, but a better representation of it is on out facebook page.

sprite riderx400

I really liked the style of the Old-RPGs they we’re soo simple but rather fun!


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I reworked the visuals in my project a little bit so they don’t cause migraines.

Soma Spirits: Rebalance is available to play NOW!
Get it on Steam!

Tacocat

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He could’ve sworn that he mowed his half of the lawn yesterday. Last week. Five months ago.

If you’d like, maybe you could lend him a hand? He’d really appreciate that.

Okay let me think here…

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Omg that looks beautiful, tacocat! I love the dark tone to it. And nice trees!

Very nicely done!

sprite Cidoku

I joined this forum years ago, yet never managed to post anything interesting. So here it is, a short demo video of the Earthbound game engine I wrote (mostly) from scratch on GameMaker Studio for personal use. Clearly, there still are some bugs here and there, but I’ve fixed most of them already.
I plan to make a full game with it someday, hopefully! That’d be it. Yea.
(Hope you don’t mind the 21 day bump)

sprite Fishbit

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^Oye, that looks so good!! You nailed earthbound. Great job!!

sprite pyong

Thats

I joined this forum years ago, yet never managed to post anything interesting. So here it is, a short demo video of the Earthbound game engine I wrote (mostly) from scratch on GameMaker Studio for personal use. Clearly, there still are some bugs here and there, but I’ve fixed most of them already.
I plan to make a full game with it someday, hopefully! That’d be it. Yea.
(Hope you don’t mind the 21 day bump)

Wait you can do that in just game maker?

ravioli ravioli we got the lucasoli!

sprite Myzma

Totes a Spy~

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That engine looks SPOT ON!
It’s definitely one of the best things I’ve seen made in GM!

Great job!!

Hey everyone, I hope all of y’all are doing good :)

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At first I thought that engine was a Earthbound romhack, it looks great!

Anyway, I’m working on a joke Earthbound fan game that I won’t talk too much about, but I made a video on it.
There’s also swearing? So if you have a problem with swearing don’t click it.
Anyway, here it is

thank based snoopmato for being “interested” in my game

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I’m still just chipping away at this.

Soma Spirits: Rebalance is available to play NOW!
Get it on Steam!

sprite Persona

    I have decided to post my precursor to a project in here while I play with different game engines:
    _______________________________

    Earthbound: Pokey’s Side of the Story

    Purpose:
    • To explore Pokey’s character as it relates to events in Earthbound and Mother 3

    Synopsis
    • Pokey was generally portrayed as an individual who was not too likeable. Throughout Earthbound he taunted and mocked Ness and eventually gained enough resolve to fight Ness. However in Mother 3, we find Pokey has collected certain objects of nostalgia which implies that there is a deeper side to Pokey than originally represented.

    Features
    • To be determined

    Content:
    • Core movement and screen transition functionality has been implemented
    • Collision set up in the Minch house
    • Preliminary speech functionality implemented

    Production stage:
    • Game engine selection – Currently, I am weighing the pros and cons between several different engines between ease of learning and functionality. The three engines I am looking at are Unity, Game Maker and Construct 2. Unity is likely the most difficult to learn even with basic Java programming knowledge. Unity has many prewritten functions that make the development easier, but it takes time to learn which are useful and how to properly call them. Construct 2 is easier by far, and such the demo is made in Construct 2. There appears to be limitations in its core scripting mechanics; however, convoluted workarounds may be created. I have no experience in Game Maker but I will try the free version to see if it is useable.

    Challenges:
    • Learning graphics engine structure – Construct 2 has its event sheets structured slightly differently from what I would expect in a normal programming language
    • Structuring functions – i.e. Move all text/speech to separate functions? Move screen transitions to separate functions?

    Production tasks:
    • Outline story up to daytime
    • Code demo up to daytime in all three engines to see which is most appropriate

    Demo notes and TODOs:
    • Created in Construct 2
    • Find curtain textures for the Minch’s house
    • Find meteor sprites
    • Block off collision on Onett night map
    • Pokey’s sprite has only four directions to the walk while the engine supports eight directions: create other four directions
    • Fade in/out not yet coded
    • Cut out backgrounds to allow for overlapping when sprite travels behind objects (sofa, bed, cliff, tree, etc.): alternatively, find set sprites
    • Add music
    • Fix layering for Pokey
    • Beautify text boxes

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    I spent a better part of today wrangling with Google’s LiquidFun engine in Javascript. Totally worth it now though, because I have a physics simulation running in my browser!! This will definitely make it into some game in the future. Keep an eye out.

    I’m thinking maybe some sort of Transformice-esque game, where you can design your own levels and other people can play through them with realistic physics. Except instead of the physics being user-created in real time in a multiplayer context, they’d be set up beforehand and the player runs through it in a time trial.

    But that’s all long-term stuff. In the meantime, I built a see-saw that can launch tiny blocks into the air!

    (As it is, the red box is something that is generated at the beginning, and the blue boxes are added by the user later.)

    EDIT: I implemented circles!

    The Fool With Stars in Her Eyes

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    major wips of the title screen for a project

    not sure which text size is the best tho

    opinions?

    sprite Mc.Rad

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    Well, I got an artist for Napstablook!
    So that’s cool

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    i made these tilesets with my hands over the course of like 4 hours and it took an hour to even get a fuctional journal to work in rpg maker 2003 but i --ing did it

    but this is only the beginning of my suffering. …

    i have to make more tile sets and format a lot of character sprites. . .

    that aside khrystie’s pallete needs a lot of work, it looked fine w/o background but now thats a different story

    TragicManner

    Brazil M3 Guy

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    Wow Mina, that tileset looks pretty legit. I like the style and details of the wood and the walls. Chalk board is really cool, as well. It is DOUBLY impressive you put this together in four hours!

    The one thing that seems a little off to me is the chairs/desks feel a little big next to the character sprites.

    sprite Mc.Rad

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    Joel mentioned my game last stream he did. Needless to say I am hype…

    “Idiots can believe in anything so you can believe in yourself!”

    The Fool With Stars in Her Eyes

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    Wow Mina, that tileset looks pretty legit. I like the style and details of the wood and the walls. Chalk board is really cool, as well. It is DOUBLY impressive you put this together in four hours!

    The one thing that seems a little off to me is the chairs/desks feel a little big next to the character sprites.

    To be fair, I wasn’t the one who made the graphics. These are the actual graphics from Corpse Party: Blood Covered [Repented Fear PSP Remake]. I had to scrounge the internet for rips and maps of the game since, surprisngly, no premade tilesets for RPG Maker 2003 existed and so I arranged this tileset myself.

    But as for the size of desks and chairs, I’ll look into fixing them.



    EDIT

    NOW WITH NEW CHAIR/DESK SIZES

    Attachments:

    TragicManner

    Brazil M3 Guy

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    Huzzah! Looks much better!

    And yeah, making custom tilesets can be a pain. Glad you were able to find what you needed!

    The Fool With Stars in Her Eyes

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    WELP

    Here’s the infirmary today and some edited Ayumi sprites. Despite the fact she is depicted with blue hair she has brown haired sprites so I fixed that.

    sprite Mc.Rad

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    It’s them
    Also I’ve finally got the final list of dateable characters for the game.

    “Idiots can believe in anything so you can believe in yourself!”

    When I go forwards and you go backwards, somewhere we will meet.

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    That’s it. I’ve decided what my goal is for 2016.

    I’m gonna make an RPG.

    Does anyone know any good free game design programs?

    save me, president jesus.

    sprite tebited15

    Some of my previous and actual work.

    Some models of houses, a drugstore and the rooms of the Thower bros.

    Each drugstore will have the trademark “D&S”

    Rooms:

    I wanted to represent the atmosphere of Earthbound in each map as well as the entire game.

    sprite Mc.Rad

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    I got footage of the Dog Petting Mini game!

    “Idiots can believe in anything so you can believe in yourself!”

    sprite Pinabutter

    I’m basically only here for game development. I guess i=I can look at other stuff though.

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    so Jack just put this out:

    Isn’t qpringle a member here? and this is a free game, right?

    sprite 101239brohomiez

    Here’s the first blog update for daybreak
    http://pk-101.tumblr.com/post/142488266301/update-1-misc-work

    Tacocat

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    Two dudes by a rocky cliff. The kid in the exercise getup seems to be the cooler of the two, as denoted by the boldly embroidered "C" on his sweatshirt. [outdated tile test]

    sprite SolarMongoose

    Hi! I’m working (with a couple other people) on a game, and I think it’s really cool and want to talk about it………
    ……..buuuuuuuut also I’m super bad at talking to strangers or people in general, so for now here’s some gifs bye

    Hey here’s a game I’m helping make.
    http://www.kingdomsofthedump.com/about.html (Warning: gif heavy?)

    TragicManner

    Brazil M3 Guy

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    Holy crap SolarMongoose that looks incredible! What are you doing on that project? How many people are working on it with you? What are you developing it in?

    Any desire to make your own topic?

    sprite SolarMongoose

    Well I’m the programmer/person-who-vaguely-understands-the-engine. The team is pretty much just “Roach”, who I guess I’d call… the Lead Artist?, his friend “Everdredd”, a uhh… “Design Consultant?”, since sometimes “Ideas Guy” has….. connotations….. They’ve also commissioned another artist for odds and ends. And there’s me. We also had someone who was going to do music, but I’m not sure if he’s still… going to do the music. Collaborative projects… you know how it goes…

    We’ve been developing it in the Godot Engine. I like it. It’s comparable to, or at least often compared to Unity, only it’s free. I mean, I know Unity’s kinda free, but it’s more free. “Open Source” free. It’s the first thing I’ve actually worked with, so I can’t personally compare it to anything else, but…… I guess… um… well I suppose the point I’m trying to get across is “I like it”.

    I was considering making a topic about it, I just need to read The Requirements more in depth and write up a complying post.

    Hey here’s a game I’m helping make.
    http://www.kingdomsofthedump.com/about.html (Warning: gif heavy?)

    TragicManner

    Brazil M3 Guy

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    Cool! I looked into the Godot engine. Lots of people seem to like it, the only complaint I’ve heard is that some people aren’t fans of having to use gdscript. It seems like they tried to make it very python-like, though, so that doesn’t seem SO bad. I’ve used Unity a lot myself.

    It’ll be cool to see your thread when you make it!

    sprite 16bitking

    An NPC I made that I’m super proud of!

    sprite Punkkitt

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    Haha, I like the big nose.

    I’m chipping away at my incredibly MOTHER-esque project.

    Amphiachyris dracunculoides

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    • BigMac

    I’ve picked up the Godot engine and I’m really having fun with it! I’m making more progress on a game than I’ve made in a long time.

    sprite 16bitking

    I remade Magman for a fangame! Tell me what you think!

    sprite felipefsdev

    @Punkkitt

    This looks so cute!

    I think you would have a better result if you shrink the buildings, reducing the spaces only with bricks.

    sprite Tuckie

    I’m making a game, and have been working on updating the aesthetics of the menu systems and battle stuff. I was going through some test battles I had when I realized a bunch of the enemy sprites I have made were all around a year old, so I decided recently to go in an redo almost every enemy I’ve made. Here’s some before and after GIFs:

    This…

    Now looks like this:

    Or, at least the little box guy on the right. I wrote over the image of that taller fellow, and I couldn’t find any backups of him. Also “hi” first post and whatnot.

    sprite CaitMoth

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    Tuckie is doing amazing work! He also went to my high school, and is really awesome IRL. All the high fives!

    Resident Camp Mom/Cool Gay Aunt aka DaliMothra
    NOA Employee: my opinions are my own.

    Clone5184: Moderately Decent Source Mapper

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    • PK Hack v2.0

    One of the things that I always enjoyed with the EarthBound/Mother Games, is when an enemy wastes a turn by doing something that doesn’t really relate to the battle, but still adds humor to it. I’ve tried to implement that in my game.
    The only downside is that each of the text boxes is preceded by “Turn Waste #” before showing up. If anyone knows of a better way of doing this in RPG Maker, please let me know.




    Clone’s Halloween-ish hack can be found here.

    sprite 101239brohomiez


    Don’t you just HATE it when your cat runs off of a cliff and starts floating? I know I do.