Magical Butterfrog Fairy Frog W sprite General Screenshots / Videos / Progress Updates Thread

Let's share how things are going!

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This thread is for sharing screenshots or videos for things that are in progress that don’t really necessitate an update on your main thread. It can also be used to share screenshots from projects that aren’t quite ready for a full dedicated thread. It’s also an informal place to get together and discuss our projects and how they’re progressing together. I would like to see a lot more inter-group communication so we’re not all confined to our own threads.

I guess I’ll start off. Lately we’ve been working on a new traits and skill system. In this system, we divide traits into three categories:

  • Passive Traits – These will simply boost an certain attribute of a unit.
  • Proximity Traits – These will give boosts to nearby allies or penalties to nearby enemies. For instance, as the cat of bad fortune, Chen lowers the enemy’s accuracy with her curse trait.
  • Skill Traits – These confer a skill usable in battle.

The purpose of this is to give each unit a role other than attack, buff, debuff, and heal. Aya, for instance, gets the ability to carry allies around. Chen can deploy a curse to dispell enemy buffs. Each skill costs a certain spirit charge, so this gives another use for those points other than unleashing your spell card actions.

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sprite TalentNinjaInc.

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I’m not sure why this thread is necessarily, because if we aren’t updating our original threads, they will get buried. Also, this thread will get very long and confusing with all the different game updates and all the different suggestions it will get confusing.

Also, it will get tedious for fans to check both threads.

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I guess I was trying to get a semi-weekly or so place where people could discuss together what they’ve been working on, even if it’s not a major feature. Also for little projects that aren’t ready for a full thread yet, so proof of concepts can go in here as well.

The traits system is coming along slowly. This document shows how far we have to go. Part of the challenge we’re facing is that the code we’re changing is stuff I thought I had finalized three years ago. Changing things this late in the game is difficult.

Anyways, this shows a test use of a skill that makes units around you (as well as yourself) dizzy (lowering accuracy).

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sprite Tamekichi

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So this is basically like the All Hackers Thread but for fangames?

I can dig that

Here’s some music from the game I’m working on at the moment (coming soon to a forum near you!)

Hooray!

I wish I had parents instead of this radio…

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I dig this song! What kind of game is it? (I assume a zombie horror of some kind?)

sprite Tamekichi

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It’s actually more like a 2D side-scrolling shooter (think mega man or metroid), but with a few gameplay twists thrown in.
There ARE quite a few zombies, though, I can’t deny that haha

I wish I had parents instead of this radio…

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New skill added. Each of these skills is coded with its own interface, so the design for these is fairly flexible. This one shows off how Aya will be able to lift and carry other units.

sprite Skye07

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Saturn Valley Online got quite a content boost the last couple of days all NPCs are ingame up to Lilliput Steps. Here’s me walking around in Happy Happy Village.

Saturn Valley Online
A free to play Earthbound MMORPG

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Oh wow, SVO is still being worked on? I remember seeing this back in the day when I was still on dialup and could never get it to work.

Here’s this week’s update. I implemented a skill called Magic Fortress. You trade your ability to move and attack that turn for enhanced defense to both magic and physical attacks as well as a boost in magic for your counterattack. I see this as useful in throwing down at a choke point with a sturdy unit.

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sprite mojomomo

Decided to try hex editing Ocarina of Time today, first time ever working with the game.

Interestingly enough, doing this led me to the discovery of what the original tunic colors were in RGB:
#1E681B (Kokiri Green)

  1. (Goron Red)
    #003C64 (Zora Blue)

The are darker hues than I anticipated. While I have their location in the Master Quest Debug ROM, I do not yet have the location of the colors in a standard OoT v1.2 ROM, but I’ll get that tomorrow with ease, hopefully.

I do wish there was a PK Hack for OoT though, the current available tools (Utility of Time, SayakaGL) aren’t nearly as user-friendly as I am used to, which is why I switched to raw hex editing.

sprite Crav

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So recently, I dusted off the old RM2k3 and decided to challenge myself. By the end of the day I had a working Point and click adventure engine.
This isn’t a game yet, but I’m planning to make one eventually some day when I’m a little less busy. At the moment it’s made entirely out of place holder graphics that I threw together for the sake of making the engine.

It currently features:
Pixel by pixel movement (as apposed to tile-based, like the program normally uses)
Pathfinding (so the character can fine his way around obstacles without getting stuck)
Character scaling (so the character gets smaller as he moves further into the background and larger as he gets closer)
A working inventory system that supports up to 30 items at a time.
Working touch, look, walk, and talk commands. (the othera betweem inventory and menu are just placeholders until I can think of more commands to add)
And a custom menu system, complete with a scoring system that keeps track of points visible on your save file.

Just felt like sharing. Hopefully someday soon I may be making an actual topic about this.

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Implemented proximity traits tonight. Proximity traits can be either of the emit type, the receive type, or both. Emit type means that other units receive bonuses when nearby. Receive type means that you receive bonuses when certain other units are nearby. Some give a mutual bonus.

Examples:

  • Black Cat (Chen): Decreases the change of enemies that are starnding near Chen from hitting you
  • Eternal Rivalry (Mokou + Kaguya): Both mutually gain offense and accuracy when next to each other
  • Malice Cannon (Alice + Marisa): Both mutually gain a large magic offense boost when next to each other. Malice Cannon is illustrated in the screenshots below. Marisa hits for 22 when next to Alice, 15 when she’s not next to Alice.

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I discovered how to get rounded corner rectangles to work in Pygame.

The focus of our work in the next month will be improving the interface and information display parts of our game.

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sprite Hiro-Chimera

I have fallen deeply in love with rpg maker vx ace and I was able to convert my old project to the new system flawlessly. Here are a couple of screenies for what I am working on. Any feedback on my pictures would be appreciated.

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I think the human centipede is the most amazing movie ever conceived.

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I decided to get back into RPG Maker 2003 again and I’ve been working on this project for the past few days experimenting with the style and whatnot. Not entirely sure on plot yet beyond a linear base of go to the area and get the thing. So far I really like how the style has been coming together.

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sprite TalentNinjaInc.

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..wonder what this will be?

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sprite MrDookaloo

Been working on this game in secret for the last 4+ years. It’s coming around for a 2 man team

let me know what you guys think?
NOT AFFILIATED WITH MOTHER 4.

if MOTHER 4 is releasing their hollywood blockbuster of a fan game, im going more for the cult film so to speak.

everything i touch turns to sold

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Wow, this is incredible! I love how each building in the city has its own unique look to distinguish it from others. And that highway you went under is pretty cool too!

And God said, “Let him be banned,” and he was banned. And God saw that it was good.
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Good job on capturing perfectly the atmosphere of an urban setting.

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Very very cool. Each area is full of its own personality. And that highway transition? That’s excellent. I’m digging the details.

sprite Shins

    This looks spectacular! Can’t wait for the release!

    My 3DS friend code is – 0259-0312-5453
    http://rpgmaker.net/games/5340/
    (I’m going to be in it so it better be good)

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    Here’s a video of one of the traits that Eirin will be using that I put together tonight. The idea for her character in some of the future missions is the ability to clear out areas clouded with fog to give your team an advantage. I’ve also completed the work for Kaguya and Reisen’s traits. Kaguya will be a slower moving magic user, while Reisen will be a sniper-type character. Her traits favor her working independently and from far away.

    Chapter 4, stage 2 development starts this week. It’ll be the heroes arriving at Eientei in the middle of a large battle.

    sprite Lucas EarthBound

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    Been working on this game in secret for the last 4+ years. It’s coming around for a 2 man team

    […]

    let me know what you guys think?
    NOT AFFILIATED WITH MOTHER 4.

    if MOTHER 4 is releasing their hollywood blockbuster of a fan game, im going more for the cult film so to speak.

    Calling in to say that the highway transition was just genius.

    Though the SNES-y graphics leave up to desire, the maps in general are really well designed, and this makes up for everything.

    I melted away one warm winter day. But I’ll always remain in your memory.

    sprite Lucas EarthBound

    Here’s some MOTHER 3 elements http://www.youtube.com/watch?v=1VLjVvAWeeA but much darker

    I mean to my EarthBound Sub-Zero progress.

    Check out my soundtrack http://www.youtube.com/watch?v=0chRuBfZzt8

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    Video is private. :/

    Anyways… been doing some tweaking of the AI in Lost Sky. One major problem with the AI was that it didn’t know how to handle multiple spell cards. This is especially problematic when an enemy unit runs out of uses on a spellcard and doesn’t know to switch over, and was why until now every character had only one spell equipped. AI now not only can handle switching up spells on the fly, but they can also choose the most powerful one to use in any given situation.

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    Here’s some weird thing I started in RPG Maker VX Ace (Hint: It’s not another Gallon Challenge game). Will it go anywhere? Who knows!

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    Soma Spirits: Rebalance is available to play NOW!
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    Making some solid progress in my game project:

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    full view

    I thought I should share this piece of concept art my head artist made of Maia for our Phantasy Start III Visual Novel project. Her style is so nice I’m glad to have her on the team!!

    One of the things I plan on doing is expanding on characters since they were very. . . bland in the original Genesis/Mega Drive game [probably more to blame on the limits than anything tho??]. When the game first starts we are more or less thrusted into a wedding between Rhys, the first MC, and Maia. I want to expand on their relationship and explore Maia’s character.

    SO, here’s amnesiac Maia working as a flower girl in the village.

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    One day, I’ll be able to make sprites from scratch. Today is not that day.

    Though I think I’m getting better at editing them. These sprites and some others will be going towards The Brief and Meaningless Adventure of Hero Man, a short and frankly meaningless game I’ve been working on for the past month.

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    sprite Itoi14

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    Hey, working on an RPG set in the 60’s! Yeeeeaaah!

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    Showing off my project, now with a HUD!

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    Oooh, lookin’ snazzy so far, DaHog!

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    Thanks! We’ve also been looking for some help as we want to “upgrade” the game, in a way. You can see where we need help with here.

    I'm responsible for Rule 15!

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    Work in progress map for Almari.

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    sprite HoneyLemonTea

    Ooooh, loving the Almari progress so far.

    I, too, would like a donut.

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    I posted about a game I’m making on the Work for Hire thread, and I’ve already got two people on board, one of them being a composer! I’m excited to see what he can come up with, since I asked for a song to see how his music sounds.

    Please don’t kill me, moderators! T-this is a stickied thread! I had to post here!

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    I’ve been working on a browser-based text-adventure engine in Javascript. I’ve been making pretty rapid progress. Here’s a log that illustrates what it does so far:


    You are standing in the middle of a small room with no windows.
    You wonder what you’re doing here. It looks pretty boring, you think.
    There is an exit to the north.
    There is a duck standing here.
    There is a slightly torn-up shoe here.
    There is an old red apple in the middle of the floor.
    There is a new green apple on the table.

    > inventory
    You have 12 dollars and a splitting headache.

    > drop dollar
    You put down a dollar.

    > inventory
    You have 11 dollars and a splitting headache.

    > look around
    You are standing in the middle of a small room with no windows.
    You wonder what you’re doing here. It looks pretty boring, you think.
    There is an exit to the north.
    There is a duck standing here.
    There is a slightly torn-up shoe here.
    There is an old red apple in the middle of the floor.
    There is a new green apple on the table.
    There is 1 dollar here.

    > drop headache
    If only it were that easy.

    > take apple
    Which do you mean? The old red apple? The new green apple?

    > take green apple
    You pick up the green apple, nervous about what might happen.

    > examine green apple
    new green apple
    It seems pretty bad. I don’t know if you want to get mixed up with this thing.

    > examine duck
    The duck looks at you all shifty-like.

    > take duck
    The duck totally flips out at you! ‘Get away from me!’ it seems to be saying.

    > look around
    You are standing in the middle of a small room with no windows.
    You wonder what you’re doing here. It looks pretty boring, you think.
    There is an exit to the north.
    The duck is standing far, far away from you in the other corner of the room.
    There is a slightly torn-up shoe here.
    There is an old red apple in the middle of the floor.
    There is 1 dollar here.

    > examine duck
    The duck is sulking.

    > take duck
    The duck’s not letting you get anywhere near it after that incident.

    > take shoe
    You pick up the shoe gingerly and add it to your inventory.

    > drop torn-up shoe
    You set the shoe down, glad to be rid of its stench.

    > go north
    You find yourself in a large, cold room. Icicles dangle from the walls.
    There is an exit to the south, leading back to the room where you started.
    There is a red door leading to the east, but it is locked.
    There is a chest of candy in the middle of the room.
    There is a red key here.

    > go east
    That way is locked!

    > use apple on red door
    The new green apple doesn’t unlock the red door.

    > take red key
    You pick up the red key.

    > use red key on red door
    The key turns in the lock and is promptly vaporized. The door opens.

    > look around
    You find yourself in a large, cold room. Icicles dangle from the walls.
    There is an exit to the south, leading back to the room where you started.
    There is a red door leading to the east.
    There is a chest of candy in the middle of the room.

    > drop dollar
    You put down a dollar.

    > drop dollar
    You put down a dollar.

    > look around
    You find yourself in a large, cold room. Icicles dangle from the walls.
    There is an exit to the south, leading back to the room where you started.
    There is a red door leading to the east.
    There is a chest of candy in the middle of the room.
    There are 2 dollars here.

    > inventory
    You have 9 dollars, a splitting headache, and a new green apple.

    Obviously the events that happen are just for testing purposes. Still I think it’s pretty cool so far — you can pick up and drop items, unlock doors, have quantities of items (like the dollars in the example), refer to items by their partial names (like the shoe and the apple in the example), and have things respond to you (like the duck in the example). I’m also planning on putting in combat/conversation/shops at some point, too. Then I’ll need an actual story. Maybe I’ll ask someone here for help, hmm…

    sprite HoneyLemonTea

    Oooh, I like it a lot so far. The item quantity thing is simple, but I like it, along with the duck.

    sprite pokemonmercury

    I’ve been working on a Narrative based game.
    An Earthbound Hack that’s just narration.

    This is all the narration I have so far.


    My Videogame Demo Script:

    -Entering the Demonstration Room

    Anthony: O-oh! H-hello!
    -I wasn’t expecting any visitors!
    -Sorry the place is such a dump, I haven’t had any time to clean up.
    -A-anyways, my name is Anthony, pleasure to meet you.
    -I’ve been working on a game for quite some time now, and I opened up a public demo
    for all who wanted to try it out!
    -But before we continue, I need you to sign a contract.
    Contract appears on the screen
    -Don’t worry about it, it’s just basic procedure.

    Contract is signed
    -Spendid! Now, let me boot up the demo…
    -… Uhm… Heh, can you wait a moment?

    -… Uh… No… uhmn…
    - O-oh goodness… I can’t find the demo anywhere…
    - Well, maybe I could show you some of the mechanisms I’ve been using to make my demo…
    - Yes, yes, that seems appropriate.
    - In the mean time, I’ll just put my computer to search the files…
    -… Okay! There we go! Now, please follow me into this room.

    Wall reveals a passage

    - I know it looks kinda scary, but trust me, nothing in the room can phisically harm you.
    - mumbled Atleast I hope it doesn’t…


    -Well, let’s see… Oh! I know! I’ll show you something about choice!
    -Yes, yes, like that movie…uh… Let’s see, I think it was the Matress?
    ___________________________

    -Okay, now, pick a door. Depending on what you choose, said choice will have a certain degree of consequence and value.
    -Like a wise man once said: “Choices carry tremendous meaning and consecuence.” Didn’t you know that?

    If player waits 10 seconds
    -Emn, please pick a door. We have a red one, and a blue one.
    -Go on, don’t be shy.

    If player waits 20 seconds
    -D-don’t worry! Take your time… Infact, stay here a little longer! Maybe if we wait long enough, we can get back to the main room and play the demo! Oooh! How tantilizing!

    If player waits 30 seconds
    -Don’t worry if you take longer, I’ll just hover over here, and wait in silent for you to make your choice.
    -I mean, choosing between red and blue, bloody difficult.


    -Ah! So you chose THAT door, how peculiar.
    -Did you know, that 73% of all people who selected that particular door go to pornographic sites on a daily basis.
    -It’s amazing how much choice can tell about our inner workings and our intentions.
    -… pervert.


    -Okay, now here’s your next mechanism.
    -This room represents trust between the narrator and the player.
    -Right there, there’s a hole filled with acid.
    -Now, I want you to trust me, go ahead and walk on top of it.
    _______________________________

    -If player walks on top of it-

    -See? You’re allright.
    -I said there was acid, but I never said it would be harmfull to you.
    -It’s comforting to see that you have such a strong dependancy and no will to act on your own behalf.
    _________________________________

    -If player walks on bridge and goes to the door-

    -Well I never!
    -Don’t you belive me? What can I say to convince you?
    - groan I can’t belive you would’nt trust me.
    -It’s very unerving to see that you have no dependancy and that you can act on your own behalf.
    -It makes my circuits shiver.


    -Now, I need you to make another choice…
    -Pick one of two doors.
    -The door on your right, or the one on your left.

    -Wait, what? They’re locked?
    -No, that isn’t supposed to happen.
    -Keep trying, maybe fiddling enough will loosen it?

    -Nothing? sigh
    -Well, uh… I didn’t prepare myself for this to happen.
    -How about we retrace our steps? Maybe that’ll help?


    - What? I don’t recognize this room.

    - A puzzle? That’s… peculiar.
    ______________________________________

    -Well, glad that worked.
    -Let’s keep going, I want to get to the bottom of this.


    -Another puzzle? This is getting bothersome.
    -Solve it quickly, I want to get back to the demo, it should’ve loaded by now.

    -Hm, your puzzle abilites are remarkable.
    -It’s a shame, my demo doesn’t have any puzzle solving.
    ______________________________________

    -Wait, what? We’re stuck?
    -No… No,no,no. This isn’t right at all.
    -Okay, I can see that exploring by ourselves isn’t going to get us anywhere.
    -So let me think up of a solution…
    -Wait, infact, I’ll let you do the choosing. Yes, yes.

    *Restart the Game

    Use the Advanture Line™
    -The Advanture Line? What on earth is that?
    -I’m sorry, but I’ve heard that somewhere before… We might get sued for that…
    -I used up all my money for the demo, so that’s not an option…
    -Let’s see….
    -Hmm… Maybe? I have an idea, give me a second, I need you to close your eyes.
    -Hmm…yes… ah! Yes! Over here…and there!
    -Yes! I got it!
    -Tada! The Videogame Demo Plot Arrow! Yes! It’s genious! It’s revolutionary! It’s-
    -…It’s a knock off… *groan
    Let’s just go.

    -This might take a while…

    -When is this hall going to end?

    -Is… is this it? Is this all there is to it? And endless hall?
    -No… no, this is all to strange, this can’t be real.
    -Wait a minute… maybe this ISN’T real?
    -Are you just a figment of my imagination?
    -The game, the demo, the halls, puzzles?
    -No… I can’t be trapped like this… No.
    -No, I must be real! I must be!
    -Can anyone hear my voice?
    -Can anyone hear my voice?!
    -Hello?! Hello? Help us!
    -Please someone! Anyone! Can anyone hear us?!

    -Ending

    *Keep Exploring

    sprite Totakeke

      Been working on a 3D roleplaying server of Magicant (based primarily off Earthbound Zero’s, but with M2+M3 elements mixed in) . This is how much I’ve gotten done in about a week.

      I’ve made blue (and other) variants of all these textures too, since I know some people can’t stand pink. That includes the Magicant witch’s textures. The hat of the witch can also be taken off, as can the pony tails.

      sprite HoneyLemonTea

      Woah, that’s really impressive! I look forward to more.

      sprite DaHog

      • Summers Art Collab!
      • fanvatar2
      • I believed in Smash
      • smash collab
      • Pink DK

      We found a programmer/3d modeler, and we’ve already gotten Paper Mario-esque movement in! More at 8.

      sprite HoneyLemonTea

      Likin’ the way this looks!

      Now I’m curious…

      oh hey sup new page

      sprite DaHog

      • Summers Art Collab!
      • fanvatar2
      • I believed in Smash
      • smash collab
      • Pink DK

      Jumping/Landing physics are go, as well as the WIP camera system.