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Quality Quirks - by SigmaFett

Quality Quirks

"Earthbound has lame graphics!" they say. "There aren't any cool summon spells or 9-way combo blitzes!" Get over it. It takes some guts to make a game like the great EB.

In the same way that independent music or art is often more interesting than the mass-market stuff (and sometimes better), games that break from the mainstream frequently make for some awesome sleeper hits. Big shots like Miyamoto or Sakaguchi often aren't willing to risk off-the-wall bosses with Mambo-Tango-Foxtrot Martial Arts or psychedelic cities with antagonistic art, yet oddities such as these are probably some of the best points in a game.

Ultima swords and self-loathing punks with haircuts aren't as easy to relate to as a suburban teen kickin' tail with a baseball bat. It may seem strange, but talking contact lenses and moles that all claim to be No. 3 can be more interesting than watching some minute-long movie of some mythical monster opening a can upon some other P.O.'ed bad-hair dude.

Ah, but what about the sub-standard, pixellated, six-frames-per-character graphics? Think about that for a sec. You're claiming that killer 'shrooms, sentient puke, giant-carrot-snowman landscapes, and the embodiment of pure evil aren't portrayed realistically enough. Now to quote Tomato: "Idiot."

So, then, Earthbound isn't about killer graphics and revolution combat systems (although as a Christian, I've gotta like prayer being the most powerful weapon in the game). Keep your stat-regulating insanity, 'cause EB's got style. It presents just enough to get the point across, and lets you handle the rest. Next time someone scoffs at a "wimpy little 16-bit RPG," tell 'em that Earthbound doesn't have everything, but it's got more than enough where it counts.


Other Submissions by SigmaFett

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SigmaFett Quality Quirks
245
7/31/06 0.00
SigmaFett Transdimensional Sibling Rivalry
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