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Prologue - Page 3: Escape into the Woods - by kenisu3000

Prologue - Page 3: Escape into the Woods




kenisu - #03
For those who haven't played the game, or have a very good memory of it, you'll find out, much MUCH later, exactly WHAT it is that is above George and Maria's house (or you can just play Mother and it'll tell you right there in the two paragraphs in the opening narration).
What I'm most proud of in this page is the fifth panel (the long one that dives under Maria's "What is THAT above our house?!" panel and juts out a bit under the third) - I absolutely nailed what I had in my head for that shot, and it also gives a glimpse at what I love so much about the landscapes of Mother. If you don't pay much attention to the detail anywhere else on this page, study this panel carefully. At the left end you can see George and Maria in the distance entering the forest, and at the right end is a pair of mysterious legs and a tail descending slowly in front of their home.
The dialogue of the panic-stricken couple was quite touch-and-go for me. I wasn't exactly sure what direction I wanted them to escape, but I wanted Mothersday Town to be mentioned, so I made that their planned route (BTW, I found out recently that the holiday Mother's Day didn't even exist in 1906, much less a town named after it...). Then I needed an outlet for the couple, someONE they could run to. So, using the concept of simple names like "George", I had him mention, in passing, some guy named "James". At first, James only existed for the sake of George mentioning someone they could run to, but as I was illustrating page 7, I found a way to use James further as not only as an outlet, but as THE outlet to represent a family friend's reaction to all that's about to happen. Yes, we'll get to see James in person later, and he'll come strongly into play.



Other Submissions by kenisu3000

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kenisu3000 Prologue - Page 4: Final Sprint
kenisu - #04
Why on earth would George tell Maria to let the ax be and just keep running? The answer is that the ax was heavy, and so it was slowing them down in their flight (hey, don't tell me YOU haven't lost your head and made bad decisions in time of panic).
The panel where Maria helps George back up was difficult for me to illustrate (character-to-character actions always are for me), so yeah, there was a massive amount of erasing and re-drawing there. And try to avoid the irony of the fact that in the very next panel, even though George needed help up, he's already back in the lead.
If you haven't figured out by now, the best way to experience my artwork is to take in as much detail as you can. In this case, don't just glance at the last panel, LOOK at it (hint: the expression on Maria's face).
10/1/06 0.00
kenisu3000 Prologue - Page 14: Unwanted Visitors
kenisu - #14
The line "George use to be a journalist" is my tribute to the Encyclopedia Mother, which gives a more detailed account of the history of George and Maria (tells how they got together and fell in love, etc.). By the time I finally got the Encyclopedia (a couple of months back?), I had already had in my head more-or-less what I wanted the entire prologue to encompass, so when I translated the George-and-Maria backstory in the Encyclopedia, I found that account didn't fit 100% with mine, and it was too late to change the pages I had already illustrated, and I was also unwilling to change the ideas I had for the remainder of the prologue. However, I was able to work in the idea that George was a big-time journalist for a famous newspaper, and that his work was what brought him to Mothersday Town, where he met Maria.
However, it's only this wink that connects my story with the Encyclopedia's.
9/30/06 0.00
kenisu3000 Forward we Go into an Unknown Doom
This is my homage to the image that I attribute as my very first impression of EarthBound Zero/Mother 1. Years back, before I even began playing it, I came across the image on the back of the Mother 1 soundtrack on this site (when it was still Earthbound.net), and it still haunts me to this day. Three years after playing through the game, I found out that it was actually a screencap from an old commercial aired on Japanese TV when the game was first released in 1989. That took away a big chunk of the mystery surrounding my enrapturement of this image (it was a "the magic is gone" sort of experience), but I will forever treasure this as the one icon to represent everything the first Mother game symbolizes.
Albeit I changed it from the exact image to a few moments before, when Lloyd points to the glowing summit of Holy Loly.
9/30/06 0.00
kenisu3000 Queen Mary Shows Ninten the Wisdom of the World
Here's another image that has been haunting me ever since I completed EarthBound Zero six years ago. It is strange, since this never actually happens in the game, but I always had an image of some added scene where Queen Mary takes Ninten out to the castle balcony and philosophizes about the stars in the sky. Of course, it's assumed that night does indeed fall in Magicant. Anyway, when I finally, FINALLY bought the Mother 1 soundtrack (re-issued) earlier this year, I fell in love with the song "Wisdom Of The World", which only served as backup for my mental image of this mysterious scene.
You may notice that Ninten isn't wearing his hat. that's only out of respect since he's in the presence of this enigmatic queen from some time-forgotten dimension. Also take a good look at the central emblem on Queen Mary's pendant. It's God's Tail, the rock that warps Ninten into Magicant.
9/30/06 9.00
kenisu3000 "Whose Hat is This?" coloring book, pg. 15 (end)
whohat - #09
Okay, so I had only been given a maximum of 16 pages to illustrate this book, and with the title page, that meant that page 15 was it. Corny lines ("they were happy; they had made a new friend") aside, it really does close things out a little too quickly to say "after Anna gave her father the medicine..." The famous author Mark Twain once said, "Don't just SAY the woman screamed: bring her out and let her scream!" This means that it's best to draw things out in the story so that it feels more natural, but here I had run out of pages, and had set up a plot exposition that was never to be shown. As a result, we never get to see Anna's father (not here, anyway; we'll see him in my comic series though).
9/25/06 0.00

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