This mod uses OFF English Translation v2.0 + a few translation error fixes. You can find the original translation HERE
- Buffed the amount of EXP you get from bears at The Room
- Completely removed changes to Zach’s dialogue
UPDATE: Check the above spoiler for the changes.
Note that Final doesn’t mean that I won’t update the mod. Be sure to check frequently for more tweaks or bugfixes.
Download version 1.1.3 (You can use the same save file from v1.1.2)
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- Removed the outro from final fight music due to narrative reasons, also removed Zacharie’s reminder. Thanks to RecDra for pointing out the importance of these.
- Final fight music now has intro, loop and outro, which makes it even more climatic. You’ll have to see it for yourself to know what I mean.
- More tweaks to final boss, including a new competence.
- Nerfed The Queen boss, also fixed some of her bugs.
- Redone the added text to endgame Zacharie. He will mention if you haven’t defeated the bonus boss (“Have you explored the zones?” – something like that) and he’ll also mention if you’re underlevelled for the queen bossfight. He checks if The Batter’s level is less than 16.
- The save point after defeating queen has been tweaked
- Made one-eyed ghosts much more dangerous to underleveled (Lv 2-3) players in the hidden area of the mines.
- Dedan’s speech bubbles have been moved apart a bit so they don’t stack.
- More info included in Wide Angle for bosses.
- Elemental weaknesses will not have “Special” or “Bat” flags now. This means that the damage dealt by them entirely depends on enemy’s weakness or strength towards it. If enemy has no weakness/strength it will apply normal damage of the competence.
This means that if an enemy is completely resistant to an element it will receive no damage whatsoever. - Playtested through the entire game again. Enemies tweaked, difficulty curve smoothened up.
- If you have been neglecting exploring the previous zones or you’re underlevelled, Zacharie will warn you about it. The Queen bossfight is going to be HARD at level 13 or lower!
- Status aliment animations finalised!
- Forgot to update the new game intro text again, it’ll still say version 0.4. Oops.
- TONS of bugfixes.
- Most bosses have some useful info when you use wide angle on them now
- Added status aliment effects for Add-Ons and The Batter. Add-On icons for mute, blind, fury and madness are placeholders.
- Made it so dying in the Ballvile comic will not actually game over your game for real.
- Bugfixes to the Queen battle.
- Tweaks to final bosses
- Updated the in-game intro text for Balance Rebalance version, oops.
- Entire game succesfuly rebalanced!
- Zone 3 enemies were completely rebalanced and tested
- Enoch battle rebalanced. Like previous bossfights it requires more strategy to defeat.
- The Room enemies buffed up so it actually feels like endgame in there – tell me if the bears are too difficult, though. Include your levels!
- Final bosses were rebalanced as well. Refer to bossfight tips at the bottom.
- Starting to add unique animations to status aliments, only the batter has them now though
- Fixed a bug where saving after defeating enoch and then loading that save would break your game
- Endless hallways were tinkered and tweaked
- Added a save point after defeating Vader Eloha
Patch notes:
This is it, the entire game was completely rebalanced.
All zone + The Room bosses are much more fun and challenging, there’s battle events for every one of them.
Vader Eloha boss battle puts much bigger emphasis on her add-ons. Vader herself can revive addons when they fall, however, defeat Vader and all addons die as well.
Bad Batter actually has add-ons in-battle, too! The fight is much, MUCH more interesting, however if you were underlevelled as the batter you’ll have a harder time as The Judge (original game actually assigned the batter’s level – 1 to the judge, bad batter always had fixed HP and stats)
The Judge also packs quite some punch when you fight against him. He can cast haste upon himself and cure all status aliments, however The Judge has no healing spells. Poison is still his strongest weakness.
- Fixed a bug that exists in this translation – Japhet’s battle music doesn’t play when it’s supposed to
- Zone 2 completely rebalanced, enemies more strategic
- Zone 3 enemies were also rebalanced, however, it was NOT YET TESTED. Proceed to Zone 3 at your own risk.
- Some tweaks to Omega, his cure spells given more importance. Also you’ll be able to unlock his revive spell during normal gameplay now.
#Complete Japhet boss rebalance!
Patch notes:
Japhet fight is the highlight of this patch.
The fight feels much more dynamic now. He was given some new devastating attacks when his HP drops below certain percentage, as well as introduced an attack with a low chance to insta-kill someone. From what I’ve tested, though, it seems to be pretty rare, which is good.
*Also, mid-battle Japhet summons some spectres to help him out. I don’t feel like it goes against the lore of Japhet too much, since he seemingly summoned a ton of spectres in the residential area moments before. Let’s just say that the spectres wanted to beat you up alongside Japhet, alright?
- Added debug block to the first map in the game
- Added unused section of Tender Sugar from the OST for Sugar boss battle
- Added “Missed” text when you miss
- Lots of tweaks to Zone 1 enemies, as well as more emphasis on elements
- Made Batter’s elemental attacks accessible much earlier in the game, however, all of them have same
MP costs - Nerfed poison slightly so it’s not too powerful. Might be changed in the future.
- Swing competence now decreases your metal resistance in-battle
- Tweaks to various enemies regarding their weaknesses, resistances and sometimes even skills.
Patch notes:
Dedan bossfight is the highlight of this patch.
The fight feels much more dynamic and urgent. He’s also slightly more difficult and strategic.
Dedan’s HP was nerfed from 4k to 3500 so the fight doesn’t drag on for too long, however, if you
don’t know his weakness it might be a little TOO difficult of a fight.
I’m not sure if Dedan’s high HP is an issue, so please give me all feedback you can about his
bossfight.
Get as many luck tickets as you can. If you kept your jokers up to this fight you’ll have an easier
time.
He will inflict HASTE on himself when his health gets below a certain percentage, that’s where the fight gets much more difficult.
Find his weakness as soon as possible, it’s crucial to defeating him quickly.
His speech bubbles can cause chronic migraine, however it’s relatively rare.
He can still cast his usual Sleep and Fury spells, so remember to use Belial’s Meat to get rid of
them.
Yet again, luck tickets and jokers play a big role in this fight.
Japhet can cast mute and poison. Be sure to cure poison as soon as possible, since it can be pretty devastating.
After you get him to half of his HP, some spectres will appear and he will gain some new attacks to hit you with. One of them is all-party damage attack, so watch out for that!
The spectres only serve as a minor annoyance, but they CAN finish off your party members if they’ve got low enough health. More the reason to keep everyone healed up.
Watch out for his instakill chance attack. If it fails, it will still cast “Confuse” on you, which works like a paralysis. It also does moderate damage.
Keep throwing your strongest competences and heal up your teammates and you should be good.
He has an elemental weakness, if you find it you’ll be able to have a much higer damage output.
Mid-fight, Enoch receives some new competences to fight with. They include a “Curbstomp” attack, a devastating competence that not only has a chance to instakill but it also deals a lot of damage.
Keep whaling on his elemental weakness and heal up your party. Jokers are extremely important, so if you didn’t stock up on them from Zacharie, you’ll have a harder time.
This is a very tricky boss, and if your party is underlevelled and lacks certain competences it will be extremely hard.
Epsilon is especially important in this fight with his HASTE or AGILITY buffs. Keep buffing Alpha with agility competences so he can reliably inflict great damage and poison the add-ons.
Epsilon’s area of effect attack will also help disposing of weakenend add-ons. You can tell when the add-ons have low enough health if they stop having their HP decreased when still poisoned.
The Queen is able to revive her fallen add-ons, however. She doesn’t do it immideately after the add-on falls, but the first add-on she will always revive is Ipsilon because of his healing abilities.
Ipsilon is the first add-on you should dispose of because of that reason.
Focus your most powerful competences on The Queen herself after casting poison on add-ons, finish off add-ons with an Area of Effect skill and keep your HP and CP at high enough levels and you’ll be able to win this fight.
If you get a game over on this fight, you will get the opposite ending of what you picked.
The Judge is now a fearsome opponent, even at level 18.
Mid-battle, he inflicts haste upon himself and starts using his most dangerous competences.
You are able to decrease his CP, however, when he has low enough CP he’ll use up “Diamond Flesh” to get all of his CP back.
Inflict poison on The Judge as Alpha to deal constant damage to him.
Cure your teammtes from palsy or mute quickly and keep your party at high HP, or The Judge will swiftly finish you off.
If you get a game over on this fight, you will get the opposite ending of what you picked.
It is a true duel between The Judge and The Batter.
Once you side with The Judge, he will have the level of the batter minus one digit.
With The Judge, you unlock a lot of really useful offensive competences – think supercharged Alpha.
The Batter also has his helper add-ons with him this time.
As the judge, inflict poison on his add-ons and maybe the batter himself and attack The Batter with your strongest offense competences – The Batter can use Save Second Base on his teammates and it can give you a whole lot of trouble.
Alpha, Omega, Epsilon can all use most of their strong competences in this fight as well.
I suggest that you focus your efforts on defeating the batter first, then finish off the remaining add-ons.
All feedback will be extremely helpful in improving this game’s combat systems. Thanks!