What is Modern Fantasy – Urban Legends?
Modern Fantasy – Urban Legends is a Turn-Based Modern RPG with Action Elements coming to Steam compatible on Windows, Mac, Linux, iOS and Android devices.
What are the Mechanics like?
Combat is handled as follows : Tag an enemy without it facing you to gain a First Strike in battle, time your button input on the Action Meter for an opportunity to score a Preemptive Victory ultimately skipping the battle while still gaining experience and currency.
What is the Story about and where does it take Place?
In a post apocalyptic world set on an island in rural Northern America, a new virus has emerged causing a zombie outbreak. People, animals, mutants and the undead now roam the island as your foe while you search for hope trying to save your friend from an evil scientist performing atrocious experiments.
What is the Gameplay like?
Create a Male or Female character, choose your Zodiac Sign and explore a variety of Dungeon styled Caverns while recruiting different animal companions in a retro inspired world. Manually level your characters by distributing stats of your choosing and explore the environment in a non-linear fashion. Encountering a Uranium Stone will cause your Animal Companion to Mutate into a Humanoid version of itself.
Active Time Meter
When filled over time allows the Player to perform an Action in Battle. The more Agility the Player has the faster the Active Time Meter will fill up.
Psychedelic Seemless Battle Animations
These are also called Animated Battle Backgrounds.
Day and Night Time System
7 Day and Night Time System that takes use of NPCs. Every second in real time is a minute in game time.
Digital Board Mini Game
Uses Action Dice (Dice Rolls are determined by button input and timing on an Action Meter instead of being random) to move the Player where they can encounter random enemies and obtain unique items.
Soul Slots
Every Time you defeat an enemy you get a Soul Coin. Collect 9 and Soul Slots will appear, giving the Player an opportunity to earn currency or unique rings. Soul Slots are action-based, each row will stop based on individual button input.
Dynamic Equipment
The Player Character’s Sprite will update based on what hat they currently have equipped. The Player Starts without a hat.
The Inverted Realm
These are mirror maps that are meant to challenge Players later in the game as there are multiples of enemies as well as various Doppelgangers that you earn different colored hats from.
Animated Sprites
Enemy Sprites are animated in 1st person as well as the Player’s Martial Arts and Psychic Skills.
Follow Up Skills/Combination Psychic Attacks/Criticals and Hyper Critical Hits
Each skill has a percent chance to trigger an additional skill. For example, the Martial Arts Skill “Left Hook” has a 47% chance to trigger “Right Hook” where as Psychic Fire & Shock has a 25% chance to trigger Critical or Hyper Critical Fire or Shock.
Animated Status Ailments
These are small animations that indicate weather the Player has been Poisoned/Burned/Paralyzed/ect.
Animal Companions
There’s currently only 3 recruitable Animal Companions; however, they do not get along with eachother so you can only have one at a time with you. Each Animal Companion has a Mutation Form and comes with their own hand drawn animation sequence. These are sketches of animals that pixelate and depixelate into a humanoid form after interacting with the Uranium Stone found in various Dungeon Styled Caverns. Animal Companions cannot use restricted items such as the 9mm Pistol.
Interior and Exterior Lighting, Dark Lit Caves and Torches.
Exterior Maps are effected by the global time settings in game causing different tints to occur depending on the time of day or night. Interior Maps are not effected by this same tint and instead opt for a sight radius which increases every time a torch is activated.
The Underground Arena and the Betting Grounds
Here you can either place a bet on the Red Team or Blue Team or you can choose to become a Combatant and climb the ranks. There are currently 15 Arena Combatants so far with plans for more. Advancement Matches do not allow you to win with a Pre-emptive Victory.
A Good Ending or a Bad Ending
This all depends on if you’re able to save your childhood friend in time.
How far is Development?
Development is near completion. The main story involves saving your childhood friend from a scientist. The only feature left to implement is New Game+. This project has been a work in progress off and on since 2015. I am trying to make additional content as there is only about 3.5 – 5 hours worth of play time.
When will it be Published?
I’ve only had 3 people test this project including myself. I need more feedback in order to shape future versions. I anticipate the release date to be somewhere around the end of January or February of next year.
Why are you Posting this Thread as a Developer?
I am looking for feedback that can be used to shape the project either from glancing at the official trailer or through play testing a demo in the near future. Modern Fantasy is heavily inspired from Mother 2, Dragon Warrior/Quest, Final Fantasy and A Legend of Zelda – A Link to the Past as I’ve borrowed mechanics from each game. What better place to gather feedback than Starmen.net?
Trailer : Modern Fantasy – Urban Legends Official Trailer
Demo Download : Send me a PM
In OneDrive, Right Click the folder “Modern Fantasy – Urban Legends” and then click Download. The Demo has a timer of 72 minutes. After the 72 minutes the Game Over Screen will appear. Each second in real time is a minute in game time so when the in-game time reaches Wednesday it’s Game Over since the starting day for the Player is Sunday.
Screenshots :