Ness Robot SW 2 sprite I wanna know how to make earthbound battle backgrounds

sprite CarltonBanks

So i’m working on this game and I want to know how to make earthbound battles backgrounds for it and i’m to --ing stupid to know how to do it.
So to whoever can help me please respond

sprite NoodlesOnBread

  • Project Ultimate Chimera Helper
  • Mother Music Prompt - 1
  • fanvatar2

It depends on what engine you’re using. You’ll need to take two of the textures ripped from the ROM. Then add a blending mode of your choice on the top layer, and animate them with a ripple effect or something.

sprite CarltonBanks

The engine i’m using is Game Maker studio 2

sprite RGGames

If i can say something, the engine and the proggram are different stuff.
For example:

This is an engine: http://cid.hootr.club/ebengine.html
And Game maker it’s the proggram.

But, as far as i know the method that Noodles mentioned, works on game maker II.
So, try including that!

I don’t know Game maker 2 very well, butyou have to use two backgrounds at the same time. both of them have to move in different directions. the one that’s at the fronthas to be semitransparent. ( like opacity=0.5 )
idk if i explained it well, but, i’ve tried sorry.

TragicManner

Brazil M3 Guy

  • donor4
  • fanvatar4
  • PK Hack v2.0
  • MOTHER2 Riddles 2 Wins
  • !Merch Museum
  • Translator Badge
  • !!!!Halloween Funfest '16 Winner
  • !Camp Fangamer 2016 Merchboy
  • !!Camp Fangamer 2018 !!Trading Badge from Buck Fever!@
  • 30 Minutes of Silence

@CarltonBanks: I would start by looking at this github project as it in an excellent example of a system that mimic’s the one used for EarthBound’s battle backgrounds.

I’m not familiar with how things work with Game Maker Studio 2, but there should be some way to code up something similar.

Alternatively, there has been some talk of creating a background system that uses shaders to accomplish the same effect, but I don’t know of any completed examples of this.

@RGGames, this is inaccurate. Game Maker is not just a program, it is a game engine.

It is common for people to refer to partial projects, libraries, or other game systems that are prebuilt for a specific engine as engines, but that is a bit of a misnomer, especially when compared to general terminology used in the games industry.

So CarltonBanks has it right. The engine they are using is Game Maker Studio 2.

sprite CarltonBanks

alright thank guys

sprite RGGames

Sorry about my confusion.