Ego vs. The King of Dreams is a world I’ve been developing in my head for a few months. It’s in very early development. Very, very early. But I think what I have is pretty good. I’m making it by myself in Lua using the Love2D engine.
Currently, the story is about a kingdom where all dreams take place. The king of this world has become corrupt and allowed evil and chaos to run amok. In the midst of the hysteria, one citizen, Ego, decides to overthrow the King of Dreams. Because he can’t go it alone, the game focuses on Ego as he traverses the land in search of comrades to help him stage his coup.
I plan to use a sort of Chrono-Trigger-esque party member system, where you have many party members that can be swapped out. We’ll see how effectively I can integrate dialogue for that many people. I may end up changing it.
I have ideas for a grid-based battle system. Nothing too complicated, though. Simply, instead of attacking enemies directly, you attack grid spaces. This allows for area-of-effect attacks and more creative boss-fights.
Ego’s Bedroom, and his landlord, Shirley
Battle Screenshots
I don’t know what I’m going to do with the battle backgrounds yet. I thought about having specific backgrounds depending on the setting, like in most RPG’s, but I don’t think that’d work out too well. Maybe I’ll just end up using Earthbound-like backgrounds.
Another thing to note about the battle screen is the rainbow effect. It’s not super obvious in the screenshots, but parts of every battle sprite constantly fade different colors. I will demonstrate here, in a crappy gif.
If this thread gains traction, I’ll share more details, but if not I’ll just update it whenever I feel like I’ve made some good progress.