Link to Video: https://youtu.be/qr4H6wyu64w
What is This?
A very early proof of concept at attempting to make EarthBound in a 2.5d style inspired by Octopath Traveler. About 95% of the time was used on making the battle system, this plus just picking up Blender only two days ago makes the Overworld section not look as good as it should but I hope the style that I meant to show can be seen.
I wanted to release the whole first section of the game playable (obviously for free) as a EarthBound 20th Anniversary thing (Japan release date) but due to time constraints, my ability lack of 3D modeling / Pixel Art / Music, and DMCA fear I am thinking of leaving it like this unless I get a lot of demand to complete it (which I would probably try to get a team for).
Of course, most of the assets are taken out of EarthBound. The trees models were picked up from Darth_Artisan
The fences models were made by CrispKaptain
and the battle transitions obtained out of this video . "Shaders Case Study – Pokemon Battle Transitions. " https://www.youtube.com/watch?v=LnAoD7hgDxw
Other assets and coding was developed by me in Unity / C#.
Please let me know what you think, and what style you would like if EarthBound got a remake!