Ahoy, mateys! I’m here to introduce a project that’s been in the works for a while now… Please, take a look!
Avast: Scourge of the Sea is an RPG about pirates (perhaps it should be called an ARRPG?).
In Avast: Scourge of the Sea, a mysterious pendant sparks mutiny and leads a young girl and her eccentric captain on a amazing adventure that puts the whole sea at stake! Meet new friends and foes as you learn the secrets behind the Scourge of the Sea himself!
Intriguing, isn’t it? Well, why don’t we get a bit more specific and talk about our characters, shall we?
Dee:
A young girl who gets thrust into adventure after finding a long kept secret—a strange pendant!
Butterscotch Beard:
The fearless and eccentric captain of the Boundless Bounty. He has an arm of steel and a heart of gold. He also… really likes candy, if you can’t tell.
Yar Har:
Formerly a close friend and confidant of Butterscotch Beard, Yar Har turned against his friend due to his incredible jealousy and greed.
Jean-Pierre:
A grimy street urchin who is surprisingly flexible and skilled with music. Guess those years at music school didn’t go to waste after all…?
Of course, these aren’t all of the characters in the game. Here is a taste at more major characters who have a large impact on the game’s story.
Maximo:
A cowardly “conqueror” from a distant land. His armor might be strong, but he isn’t.
Tyra Nee:
A brave and ancient warrior who was trapped within ice, waiting to be thawed…
Mysterious Man?
Who is this man? Why is he here? What is he?
Let’s talk about a few features we intend to implement:
*A unique battle mechanic that lets the player choose how they want to play!
This mechanic is all about Greed!
In short, there are moves that can increase a Greed stat tied to your character. Have it be higher or lower, and you can unlock certain abilities and moves… but, your Greed can also determine the risk you play for in battle!
*You can plunder your enemies! This raises your Greed stat and might net you some valuable loot! Of course, with higher Greed comes more risk, so be wary!
*What would any game be without a good soundtrack? We’re working with talented musicians who are diligently working on music for the game! Included in this thread is one of our favorites.
At this moment, our team is beginning the process of programming and building the game. Here are some mockups of how we want the game to look. All assets used in these mockups are official assets made by our Art Team.
Well, looks like someone didn’t pay their rent!
It’s dingy, but at least there’s a place to eat, right?
We hope that this little taste of what’s to come has interested you. If you want, please check out our Twitter and Tumblr accounts! Future updates will be posted there as well as here!
Thanks for reading!